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Build a Phone Empire Research Tree: Points, Time and Tips

How research works in Build a Phone Empire: what each tech card shows, what technologies cost in points and days, and when creators say to save points.

Oct 9, 2026 Last updated: Oct 9, 2026 9 min read

FAQ

How does research work in Build a Phone Empire?
You open the Research tab, pick a technology card, and start it. The card shows a cost in research points (RP) and a time in in-game days. When the days run out the technology is researched and new parts appear for your next design. The card values we cite are Reported from two gameplay videos, not official.
Can you research more than one technology at a time?
Without a pass, one at a time. The Triple Research game pass listing says 'Research 3 technologies at the same time instead of 1', which is an Official statement from the developer's listing.
How many technologies are in the research tree?
It depends on the build. A 2007 recording from 6 October showed 2 of 137 technologies researched, and an 8 October recording showed 78 of 144. We cannot tell whether the total changed with an update or differs by save, so we mark the real number Unknown.
When should you save research points in Build a Phone Empire?
One creator says to save research points from mid August to early September, and to skip time at 4x or 8x speed if you cannot wait. He does not explain why in the clip, so treat it as Reported advice we have not tested.

Every number on this page is read from public gameplay videos and tagged Reported , with the channel, the video and the second where we read it. We have not recorded our own session yet. The developer publishes no research data, so there is nothing here we can tag Official apart from the game description and the pass listings.

What does research do in Build a Phone Empire?

Research unlocks parts for your next phone. The developer’s description says you research new tech year by year Official , unlocking tablets, smartwatches, earbuds, foldables and laptops. The Triple Research listing says “Research 3 technologies at the same time instead of 1”, so without it you research one technology at a time Official . Lab Grant is listed as “+20% research points, forever” at R$79, and Triple Research costs R$99. Details are on the game pass page.

In the recordings, research has its own tab in the top bar. It opens a timeline with the in-game years across the top and technologies grouped in rows by area: Network, Software, Ports and Body in a 2007 save, and Camera, Chips, Memory and Battery by 2018 Reported . When nothing is being researched, the left panel says “The lab is idle” and tells you to pick a card.

Build a Phone Empire Research tab in a 2007 save showing 62 research points at plus 0.8 per day, 2 of 137 technologies, and the RoboOS licensed card at 62 RP for 20 days

The Research tab in a 2007 save. Source: Ricoko Tutorial & Showcase, 1:40.

What does a research card show?

Click a technology and the left panel shows its card. On the five cards we read, the fields were the same Reported :

Field What it shows
Cost Research points (RP) charged to start
Time In-game days the research takes
Invented The in-game year the technology exists. Before that year the button reads “Not invented until 2019”
Unlocks part The Design Studio part it unlocks, with a price per unit
Needs / Leads to The technology before and after it on the branch
Button “Start research” with the RP cost, or “Researched” once done

Here are the five cards, with the second of the video where each one is on screen.

Technology Area Cost Time Invented Part price Needs Read at
RoboOS (licensed) Software 62 RP 20 days 2007 $9 per unit Not shown Ricoko 1:40
Gradient Glass Design 355 RP 22 days 2018 Not shown All-Screen Notch w1ndbreaker 1:02
Depth sensor lens Camera 474 RP 22 days 2017 Not shown Telephoto 2x lens w1ndbreaker 0:58
4K Screen 1,164 RP 37 days 2018 $130 per unit 1440p w1ndbreaker 0:30
24 MP selfie camera Camera 878 RP 30 days 2019 $32 per unit 12 MP w1ndbreaker 0:56

Build a Phone Empire research card for Depth sensor lens showing 474 RP, 22 days, invented 2017, needs Telephoto 2x lens and leads to Macro lens

A 2018 save with 3,414 research points and 78 of 144 technologies researched. Source: w1ndbreaker, 0:58.

Five cards from two saves are not a cost formula. We cannot tell whether cost and time follow the year, the area, or something else Unknown . Three of the cards carry the line “New tech is expensive at first and gets cheaper every year”, printed next to the part price. The card does not say whether that means the research cost, the part price, or both Unknown .

How are research points earned and spent?

Save Research points Rate shown Technologies researched Source
2007 62 +0.8 per day 2 of 137 Ricoko 1:40
2018 3,414 +14.1 per day 78 of 144 w1ndbreaker 1:02

Starting Gradient Glass, which costs 355 RP, took the counter from 3,414 to 3,059 within four seconds. So the full cost looks to be charged when you press start, not when the research ends Reported . The card then switched to a disabled “Researching” button, and the left HUD showed “Researching now” with 22 days left.

Build a Phone Empire research tab right after starting Gradient Glass, with research points dropped from 3,414 to 3,059 and the card showing a disabled Researching button

Right after pressing Start research on Gradient Glass. Source: w1ndbreaker, 1:06.

While a technology runs, the HUD shows a progress bar and days left. At 0:12 of the same video it reads “Researching 4K, 3%” with “36 days left”. When it finishes, a message appears and the HUD notes that new parts are unlocked for your next design.

Build a Phone Empire HUD after research completes, showing Research complete for Octa-core plus AI chip, 3,404 research points and a note that new parts are unlocked for the next design

The HUD after “Research complete: Octa-core + AI chip!”. Source: w1ndbreaker, 0:54.

What raises the daily rate from +0.8 to +14.1 is not shown in these clips Unknown . The only rate change we can source is the Lab Grant listing: “+20% research points, forever” Official .

How do research and the Design Studio connect?

The Design Studio marks options that are not available yet, and the label differs Reported :

Label in the Design Studio Examples we saw Our reading
Needs research 256 MB RAM, 60 Hz refresh rate A technology in the tree that you can research now
Arrives 2008 1 GHz CPU, 5 MP back camera, 8 GB storage, Polycarbonate body Not invented until that in-game year

The first column is read from the game. The last column is our own reading, which matches the research card text “Not invented until 2019” but is not confirmed. The Features step says “Turn on what you’ve researched”, and a GPS toggle at $4 per unit appears there, so a researched technology becomes a switch you can flip in the studio.

When should you save research points?

One creator gives a timing tip in a 70-second video Reported . His third tip is about research points: save them from mid August to early September, and if you cannot wait, skip through the month at 4x or 8x speed. He does not say why.

w1ndbreaker: tips video, research tip starts at 0:55

Our reading, not tested: the cards say a technology cannot be researched before its “Invented” year, so saving points before a new year’s technologies appear would let you start them straight away. That fits the tip, but nothing on screen confirms it Unknown . The Hyper Speed pass listing says it “Adds an 8× speed button (or press 5)” Official , at R$49. The recordings show speed buttons on screen, and we cannot tell whether the creator owns that pass or whether 8× is locked without it Unknown .

A second creator tells new players to save research points early to buy GPS, Micro USB and RoboOS (licensed) before the first phone. His 2007 Research tab shows Micro USB as “Researched” and RoboOS (licensed) ready at 62 RP.

Which technology should you research first?

We have no tested order, and the developer does not publish one. Here is a method built only from what the screens show:

  1. Open the Design Studio and note which options say “Needs research”. Those are what your next phone is missing.
  2. Open the matching card and read Cost, Time and Needs before you start.
  3. Check how many research points you have against the cost. The full cost is charged on start.
  4. If the card says “Not invented until” a year, no amount of points will start it, so pick another card.

For what to do with the phone once it is designed, see the launch and money guide. New to the game? Start with the beginner overview.

What do we still not know about research?

  • How research points are earned and what raises the daily rate. Unknown
  • The cost and time formula, and whether costs fall with the in-game year. Unknown
  • The real total number of technologies, and whether 137 and 144 are two builds. Unknown
  • The best first research order for each run. Unknown
  • Which technologies the Admin Abuse event adds, since its listing mentions “new research options beyond 2026”. Unknown

Where did these numbers come from?

The text and tables are our own writing. The screenshots are single frames from these videos, kept so you can see where each number appears. Watch the originals for the full context.

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